From the competing value culture assessment tool, the quadrant where there is a more significant disparity between the future and now is the last quadrant or the control quadrant. From the score, the figure reading now is 120, and that of the future is 100. It gives a difference of 20 between Now and the future. A look at the data shows that the organization is more dependable and reliant now than it might be in the future. It might imply that despite its dependability and consistency, there are no future strategies that can sustain such a trend, and it might be in decline.
Organization management can reduce costs and establishing policies and procedures that allow the organization to be consistent with its process and systems in the market to improve consistency and control. The organization management can also make their goals clearer to the employees and define consistent roles for the employees. Also, establishing the culture of the consistency with the policies and flexibility so that the organization stays consistent with their production, and also services will be critical for their development in the future ( HOE et al., 2019). Note that, the organization is doing good regarding control. Therefore, these strategies will break the hurdles that could lead to a future decline in the organization's consistency, as revealed by this assessment.
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For an organization, a balance should be critical for all these areas for it to be competitive in the market. However, the organization needs to place more emphasis on the quadrant of “create” and that of the control quadrant. The reason for an increasing focus on these areas is because these are areas where the results currently are better than it may be in the projected future. It means that if the organization cannot look into them the right way, it risks declining. For the A and C quadrants, the organization is currently doing well and is projected to do even better. Despite that, it should also address the areas while giving more attention to quadrants B and D.
For quadrant B, the change will mean that the organization shall have put in policies and strategies that will enhance more creativity and innovation in the organization ( Di Fuccio et al., 2019). A change in the quadrant D will mean that the organization will place in policies and procedures that will allow it to become more constants and reliant. If the organization does not take these changes seriously, it may decline in these areas ( Bauman & Lucy, 2019). It means that it may not be consistent with its competitive strategies, and will not be creative enough to come up with new approaches to take advantage of the market.
The best way to describe the changes that the organization needs to make is transformative. The organization will need to transform not only its approaches to doing business but also the perception of the organization employees for them to see these changes in a positive manner and adopt them ( Ali et al., 2019). Therefore, it will be a transformative move that would demand the hiring of a transformative leader to oversee the changes effectively. The short goals will be to change the leader and hire a transformative leader. The next is to hold training for the employees for them to understand the changes that the new leader will be making in the organization. The long term goal is to change the policies that guide the culture within the organization. Another long term goal will be to introduce a culture committee that will be critical in enhancing the cultural sensitivity and training in the organization.
References
Ali, I., Ali, M., Leal-Rodríguez, A. L., &Albort-Morant, G. (2019). The role of knowledge spillovers and cultural intelligence in enhancing expatriate employees' individual and team creativity. Journal of Business Research , 101 , 561-573.
Bauman, A., & Lucy, C. (2019). Enhancing entrepreneurial education: Developing competencies for success. The International Journal of Management Education , 100293.
Di Fuccio, R., Ferrara, F., & Di Ferdinando, A. (2019, June). The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. In International Conference in Methodologies and intelligent Systems for Techhnology Enhanced Learning (pp. 96-102). Springer, Cham.
HOE, L. S., Chuan, T. C., Hussin, H., &Jiea, P. Y. (2019). Enhancing Student Competencies Through Digital Video Production: A Project-based Learning Framework. Journal of Business and Social Review in Emerging Economies , 5 (1), 51-62.
Appendix
Data
Quadrant | Now | Future |
A | 29 | 23 |
B | 33 | 30 |
C | 23 | 25 |
D | 20 | 27 |