18 Dec 2022

88

Entity Relationship Diagram for Multiplayer Communication Game

Format: APA

Academic level: College

Paper type: Essay (Any Type)

Words: 550

Pages: 4

Downloads: 0

Having considered the needs of the database model for the gaming system, we realize that the system has the following needs: communication through chatting and instant messaging, user-rank functionality and ranking capabilities. As such, these were considered in the formulation of the Entity Relationship Model above that has been conceived. This paper matches the needs of the system against a relationship model.

This system requires a multiplayer approach because the instance of instant messaging and chatting implies that there will be more than one user for the system. Moreover, the platform that there is communication means that there could be more than one party in the gaming transaction at the time of playing. As such, the relationship diagram considers this and inputs player information for each player. The system provides for the creation of an account within the system, which forms the basis upon which the player will operate all their functionality. Here, the personal details for the player are incorporated in a series of entries, including the account name and password, address and other account registration requirements. Thereafter, the system will require the entry of each personal user as would be desired by the different users of the system. If this example was brought to life, we would consider an Xbox system where the owner has a Microsoft Account, and each user has their profiles on the system.

It’s time to jumpstart your paper!

Delegate your assignment to our experts and they will do the rest.

Get custom essay

As can be seen, the creation of an account allows for the creation of a character, where all the messaging applications are based. The character section will allow the player’s high scores to be recorded, their level of expertise and other details that may be used in interaction with other characters in the system. Moreover, there is a last played and date of account creation that is attached to the data on the character so that other players can easily determine if the character is question is a frequent visitor and their level of expertise. Because of the interaction with other players on the online platform, particular attention can be paid to the communication that is present through the carrier. The carrier presents the two lines of communication between one player and another. Here, the chatting and instant messaging applications can be used. Instant messaging can be generated from the system, where the player gets updates when playing the game at various intervals. On the other hand, chatting is going to be used for character-to-character communication, for example, during the negotiations on whether to engage themselves in a competition.

In this game, other applications can be altered. For example, the players can alter the kind of grounds that they want to play on. If this is a football game they wish to play, the players can choose the level of difficulty, their preferred grounds of playing including field patterns, season of the year and particular weather of the day they wish to play in. for other games. this is done by pre-configuring the different grounds where the players can participate in during the game. All these are attributes of the “region” that the players wish to play in.

After the creation of the account and the character, as well as choosing the preferred region, character creation occurs and there is ability for the players to engage themselves in game-play. This is the instance of item and creep instantiation. This means that the abstract is made into a tangible object in the making of a computer application (Chen, 1976; Beynon-Davies, 2004). Therefore, the complete model allows for the meeting of basic needs that are required in a modern gaming system.

References

Beynon-Davies, P. (2004). Database Systems. Basingstoke, UK: Palgrave Houndmills.

Chen, P. (1976). The Entity-Relationship Model - Toward a Unified View of Data. ACM Transactions on Database Systems, 1 (1) , 9–36.

Concept Draw. (2015). Chen's ERD of MMORPG . Retrieved from Concept Draw: https://conceptdraw.com/a272c3/preview--Chen's%20ERD%20of%20MMORPG

Illustration
Cite this page

Select style:

Reference

StudyBounty. (2023, September 16). Entity Relationship Diagram for Multiplayer Communication Game.
https://studybounty.com/entity-relationship-diagram-for-multiplayer-communication-game-essay

illustration

Related essays

We post free essay examples for college on a regular basis. Stay in the know!

Security Implication of the Internet of Things

The Internet of Things (IoT) can be described as s system of interconnected devices that have the ability to transfer information over a computer network without the need of human-to-computer or human-to-human...

Words: 892

Pages: 3

Views: 96

Modern Day Attacks Against Firewalls and VPNs

Introduction The need to have an enhanced security of the computer connectivity happens to be one of the reasons that attract companies and organizations towards wide usage of VPNs. Several simple techniques...

Words: 2025

Pages: 7

Views: 134

How to Deploy and Administer Windows Server 2012

Securing a reliable, and expandable configuration for a company is important to build a strong network. The new and enhanced features of the Windows Server 2012 can be used to implement the network. In this...

Words: 1673

Pages: 6

Views: 87

Deployment Model in Cloud Computing

Deployment model is a representation of a cloud environment primarily distinguished by parameters such as accessibility, proprietorship, and storage size. The National Institute of Standards and Technology gives the...

Words: 254

Pages: 1

Views: 82

How to Use Web Search Engines for Business Research

The advancement of technology has made it possible for many people around the world to have easy access to information whenever they want. The development of the Wide World Web-enabled different kinds of information...

Words: 773

Pages: 3

Views: 87

Distributed Database Management System (DDBMS)

Introduction Data management has been a headache to many technology enthusiasts for quite a long period of time. They have successfully managed to logically collect interrelated data and share it. If the data is...

Words: 799

Pages: 3

Views: 128

illustration

Running out of time?

Entrust your assignment to proficient writers and receive TOP-quality paper before the deadline is over.

Illustration