The history of art is full of technological advancements. Advancements in technology create new world in which everything is well improved. There are new contents being developed each day which better lives. The innovation in time-based art in digital age enhances the digital art and artists are able to create good entertainment. Based on the videos, there are various technological inventions which have improved time-based art into the digital age. One of the innovations is 3D painting. 3D printing covers a range of processes whereby material is solidified or joined through computer control to generate a three-dimensional object. The 3D printing is a new digitally driven form of printing which enables individuals to use the internet. Nothing has moved digital pathologies into material realms more than 3D printing ( Samuels & Flowers, 2015) . This innovation has led to not only some of the most intricate constructions seen in some time such as digital grotesque. 3D printers can do great replicas of work of art.
Another innovation has been satellite images-proliferation of technology for creating overhead imagery. Tablet, is a digital device used as production point video screen and interactive portal, which can be used to create and perform various digital arts. The web layout is well enhanced to exhibit clear work and attract customers as designs used are much innovated. Besides, the pixel I arts allows for separation and visual synthesizers create visual sound even with no input as it a form of visual general.
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Further, the GIF (Graphic Interchange Format) is another innovation which has greatly impacted art. The GIF has become a fundamental element of animated artworks, promotional cycles and social media. The GIF is a recursive which cannot be broken. Webcam has also revolutionized the field of art. The invention first appeared in the mid-1990s and changed how digital art is being created today. Webcam had the potential of almost everything immediately, and people are able to come live from anywhere.
Reference
Samuels, K., & Flowers, J. (2015). 3D printing: Exploring capabilities. Technology and Engineering Teacher , 74 (7), 17.