Discussion Activity for the Aesthetic Domain for Preschool children
Aesthetic Viewing Activities
Preschool children can and needs to have some fun in the form of being exposed to visual viewing activities. The best way to achieve this is to take the kids to a museum field trip where those aged three years and above can get to see the artwork up and close. Where it is not possible, the teachers can choose to use the art book or find information from the internet for child-friendly work to illustrate to the kids. Ask the children to identify the item on the artwork or identify specific shapes and colors.
Main Goal
To enhance children ability to identify objects from a complex picture.
To learn colors and patterns
Materials List
The most ideal and affordable option of aesthetic viewing activity would be to find child-friendly materials from the internet. Here is a list of materials required for aesthetic viewing activity:
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Blackboard
Pins
Stapler
Blank papers
Pointer
Painting chalks
Step-by-step Procedures explanation
To help children learn from viewing objects, colors and shapes obtained from the internet, the teacher will require to
Download and print child-friendly museum-like items pictures from the internet
Get a blackboard and center it in the classroom
Use stapler and pins to stick the pictures on the blackboard
The children should be sited around the blackboard in a circle. The teacher stands throughout the activity
Take the children in a session of identifying colors, shapes, odd out objects, patterns, and others.
Reward a child for every successful attempt.
ONE Simplification of each activity for students who may be struggling
For children struggling with identifying shapes, colors or patterns, only use simple pictures to the exercises. Ensure every child is rewarded.
ONE Extension of each activity for students who are gifted students who need a challenge
For the more developed children, give them more complex pictures, with more complex patterns.
Guided Discovery Activity for the Aesthetic Domain for Kindergarten children
Rope Jumping
Performing the basic stretches to create adaptability and flexibility towards the performance of everyday lifetime exercises. Perform essential jumps to create readiness, parity, agility, and balance towards the exhibition of jumping rope.
Main Goal
To show competency in different ways of body movement
To show an understanding of body movement strategies, concepts, and tactics as they apply to the learning and execution of physical exercises.
Numeracy: Learners are expected to several skills from the exercise including knowledge of numbers and figures; they learn to interpret in real-life mathematical problems, they can think logically and argue, develop their ability to remember, and to organize information through exercising and interacting with one another in activities. They also grow their visual perception of what they see. It also improves learners' calculation skills, understanding trends, language skills, the ability for logical thinking, as well as simple and complex computations
Problem Solving: Some of the problem-solving skills that the students will acquire from this exercise include time management, flexibility, self-control, and self-awareness
Students will also learn and gain self-awareness, self-control, and flexibility, other crucial aspects of communication
Communication Skills: The rope-jumping lesson is also essential to the students as they acquired various communication skills. The students can demonstrate these skills when interacting with each other as well as when talking to all teachers. The activity is crucial to the learners' cognitive growth and development. The students interact with one another in real-time through communication, enhancing activity communication, and learning at the same time
Materials List
Two or three 4 meter jumping ropes
Step-by-step Procedures explanation
The children will be engaged in a series of jumping activities using a rope. The activities will include the following;
Jump Rope Warm-Up and Stretch
Head circles (right and left)
Movement of the shoulders (forward and in reverse)
Arm hovers (forward and in reverse)
Touching toes
ONE Simplification of each activity for students who may be struggling
Jumping with two feet together
Extension of each activity for students who are gifted students who need a challenge
Jump Zigzag Jump Straddle Jump
Thread The Needle Swing
Exploratory Activity for the Aesthetic Domain for First Grade students
Drawing
Children love drawing. Whether in the classroom or at home, first-grade children can engage in drawing simple common things they see in their lives, including cats, chairs, cars, and many more.
Main Goal
Children aged three are at the preschematic stage of developing their drawing skills. Unlike toddlers who love scribbling things, first graders are starting to make more defined shapes. In preschool, children draw objects that look like people; this advances in the first grade.
Materials List
Pencils
Eraser
Pencil sharpener
A sketchbook
Drawing ink/pens
Colored soft pencils/crayons
Step-by-step drawing manuals
Blackboard and chalk
Step-by-step Procedures explanation
Set up the drawing-room with kids facing the blackboard
Have every kid having a complete set of requirements and ready to draw
Start by illustrating how to draw, say a frog
Draw the fro from start to finish as children watch and wait
Delete the drawn frog, it’s time for kids to draw.
Begin showing them how to draw a frog a fresh
Let it be in steps, and use the simplified images method, for example, start by drawing a circle for the boy, the circles for eyes, and ovals for ears.
Repeat the process until kids begin to grab how to draw a frog.
Move to next item to be drawn.
ONE Simplification of each activity for students who may be struggling
Instead of drawing complex images like a frog, begin by drawing images. Let the struggling kids only draw circles, rectangles, straight lines, etc.
ONE Extension of each activity for students who are gifted students who need a challenge
For the children looking for more challenge, rearrange their desk to face away from the blackboard, and let them draw without looking at the blackboard. Alternatively, give them more challenging tasks or objects like a car with many features.
Demonstration Activity for the Aesthetic Domain for Second Grade students
Puzzles
Puzzles, riddles and word games are ideal aesthetic domain activities for enhancing kids creativity. They are not only fun, they are also challenging and what more, parents and teachers can play along.
Main Goal
When a child turns, flip, remove a piece of the puzzle, they are learning about eye-hand-coordination. For children aged 6-7, or 9 to 12, they have developed necessary fine skills. Most of them have developed eye and vision coordination skills. They are all able to identify certain pieces and make a connection. The children of this age have developed eye and hand coordination skills for playing simple puzzle games. They can manipulate the puzzles accordingly and fit it where it belongs.
If a piece does not fit in its rightful place, it is set aside, but they will need this piece later when the time comes. The puzzles for ten-year-olds also helps the kids to set small goals and objectives for themselves.
Materials List
Riddles
Word games
Puzzles
Step-by-step Procedures explanation
In a classroom, have the children sit in a group of fours
Ensure the children sit according to their abilities; the most developed kids sit together
Distribute the puzzles, and word games depending on the children abilities
Walk around to see the children enjoy the games, helping those stranded.
ONE Simplification of each activity for students who may be struggling
They will need at different stages or when starting to play to create their own strategy for winning the game in case they are playing against an opponent. For example, a simple strategy may be to pile all the pieces in terms of sizes, shapes, or colours.
ONE Extension of each activity for students who are gifted students who need a challenge
However, not all puzzles are the same; some are more complex than others are. There are puzzle games for 6-year-olds, and those meant for 12-year-olds. Such puzzle games are demanding, and they require more advanced brain work to play through the game successfully.
For example, kendoku puzzle games are suitable for the 9-12 year kids; on the other hand, they cannot be played by the 6-7-year-old kids because they are no able to figure it out. This motor skill is required for making the children develop a more robust thinking capacity. The complex jigsaw and other types of complex puzzles help the older children aged nine to twelve years enhance their memories. For example, they will need to recall the colors, sizes, and shapes of different pieces as they work through the puzzles.
Problem-Solving Activity for the Aesthetic Domain for Third Grade students
Coding
Coding is another perfect aesthetic domain activity for children aged between 10 and 12. Coding is an advanced activity, and third-grade students can only begin coding at a very basic level.
Main Goal
Coding is the right way for children aged nine and above can use to enhance their skills while at the same time, gaining technical skills, cognitive skills, critical and real-life skills. Coding requires basic knowledge of the computer; most six-year-olds are still learning about computer parts like using the mouse, using the keyboard, and other simple tasks on a computer. However, a ten-year-old has learned the computer basics, and can now use the computer at a much higher level, applications. At ten or twelve, the children can begin learning computer primary coding languages like Html. Coding calls for highly coordinated hand and finger movements, and they earn problem-solving and organizational skills. They also learn the ability to focus on a specific task and notice the fine details.
Materials List
Computer
The coding manual for kids
Internet
Step-by-step Procedures explanation
Have the parents subscribe for children coding lessons online, probably from codemoneky.com (for kids)
Have parents purchase basic coding manual for kids
The activity takes place in the computer labs for children
Teach the kids the basics of coding first, using the manuals
It is expected that the kids have basic computer knowledge at this stage
Using the codemonkey.com processes, the kids through each step, from one level to the next
Kids will learn at different rates, therefore move only to the next level once the first levels are completed
ONE Simplification of each activity for students who may be struggling
The struggling kids use simple text-based programming language. Advance to the complex actual programming languages as they improve. Use more of the gaming-like manner to make them understand.
ONE Extension of each activity for students who are gifted students who need a challenge
For the kids that require more challenging tasks, introduce them to more advanced coding languages like Python, Scratch 3.0 and Blocky coding languages.