I agree that role-playing is a viable solution to the ethical and practical dilemmas that arise from conducting experimental research. One reason for this is that experimental research conditions may be inhuman involving attributes that strip individuals of their dignity. The effects of such experiments may last throughout the participant’s life. Role-playing allows the participants to preserve their dignity. They also have the knowledge that they are free, in the sense that none of the conditions of the research are real.
The researchers are then limited to the power of manipulating the variables but have no authority over the free will of the participants. If they want to withdraw their participation at any point during the research, they have the power to do so. This is a significant concern with experimental designs, as witnessed in the Milgram Obedience Experiment. Role-playing has got to take place with the full knowledge of participants, which crosses out the ethical issues of deceiving. Deception had dire consequences in the Tuskegee Syphilis experiments where some in the population of 399 men infected with Syphilis died.
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Role-plating also eliminates some practical considerations. For instance, in studying sociological behaviors in various settings, the researchers have to model the environment when experimenting. This can be costly and take a lot of time, and the structures put up may have no use after the experiment is completed. Advantages of role-playing include that it is relatively easy to accomplish, it as an ethical advantage over experiments done through deceiving, or contains violations of fundamental human rights. However, a significant challenge of role-playing is that the conditions may project realism, and therefore, participants may be unable or unwilling to predict their behavior in the said situation.