The Higher Education sector is currently undergoing a constant state of flux that can best be thought of like a revolution of its kind. All this resounding impact that is arguably seeking to uproot the University as the monopoly for knowledge, however, owes its origins from telecommunication advancements of our time (Tapscott, 2018). Tapscott, (2018) even terms such transformations as the reign of the 'internet' is revolutionizing university education as 'an idea whose time has come. It is, therefore, a lucid reality that the predicted declining role of the University in knowledge advancement is chiefly due to the part of the internet in reinventing higher education. Edutopia (2008) bolsters that the birth of such technological advancements as video games and their increasing role in transforming the education system is bound to minimize university monopoly over knowledge.
Advancements in the telecommunication sector, including the advent of the internet superhighway in a globalized world are fundamentally disrupting known higher education architectures. As is postulated in YouTube Video (2017), technology, through its collective intelligence and participatory software, have ignited a fundamental change in the way knowledge is acquired. The impact is such that the University is no longer the only source of higher education as online learning gradually but surely edges their monopoly out. Such changes are noticeable in the decision by Cousera, a provider of free online learning technology to initiate 200 free online courses (Tapscott, 2018). Such freely-provided online courses are to be provided in conjunction with at least 33 universities (Tapscott, 2018), thereby raising questions over the future of university education. As such, the class that is the physical space for university learning is also getting edged out as the virtual space gradually but surely takes its place. In this regard, online education is fundamentally edging out the University as the monopoly for higher education knowledge.
Delegate your assignment to our experts and they will do the rest.
References
Edutopia. (2008). Big Thinkers: James Paul Gee on Grading with Games. George Lucas Educational Foundation. Retrieved from: https://www.edutopia.org/video/big-thinkers-james-paul-gee-grading-games
Tapscott, D. (2018). The week university (as we know it) ended. The Globe and Mail Inc. Retrieved from: https://www.theglobeandmail.com/report-on-business/economy/the-week-university-as-we-know-it-ended/article7896507/
YouTube video. (2017). Rethinking Education. Youtube.com. Retrieved from: https://www.youtube.com/watch?v=dTi8gYOQqR4