Softball, a variant of baseball and a popular participant sport is an entertaining game in which people of all ages can engage in. Even though one does not get the chance of being trained by a coach, they can do it on their own as it is easy and enjoyable. There are wide variances in playing rules, size, and type of playing equipment, and dimensions of playing field which makes it an interesting and lovable game The Federation Internationale de Softball, which was formed in 1952 acts as a liaison between more than 40 softball organizations of several countries. The federation has lifted the game globally by coordinating international competitions and regular regional tournaments for men and women.
Softball has since created certain technological advances that help players with their game. It is revolutionizing the game training by live-tracking performance, perfecting movements, and enhancing communication (Guevara & Fidler, 2016). By utilizing the Blast Softball solution, registered USA Softball coaches and players can establish advanced player performance baselines, collect in-game data for post-game analysis, compare hitting trends over time, and conduct training sessions with real-time feedback, providing coaches with information they require to help their players improve. Thus, as the game of softball continues to evolve more and more, youth players embrace Blast technology at an early age to better develop their hitting skills and performance.
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By intelligently using both biomechanics of movement with sensor data, video capture technology, and cloud-based software services (S Riewald,2019). Blast has proven to be an effective mode by which players train, analyze and improve their game. A good example is edgertronic which is a high-speed video camera capable of capturing up to 22,000 frames per second. This allows the teams to use slow-motion visuals to see how a pitcher's grip changes as he releases a ball. As quoted by Mike Matter,edgertronic inventor," the baseball people got this early,". "I rarely see a customer who is sophisticated about technology as our average baseball customer."
References
Guevara, A., and Fidler, D. (2016), StealingLives: The Globalization of Baseball and the. l of spectator experience spreads 1ragic Story of Alexis Quiroz, Indiana: Indiana University Press.
Howell,J. (2017), LuringTeams, Building Stadiums. In Robert Elias (ed.),BasebaUand:onic, based in Japan, also joined the American Dream: Race, Class, Gender and the American Pastime, Armonk NY: M.E.lio and visual stimulation to fans, i Sharpe.
King, B. (2019), National Pastime Goes Multinational, The Sports Business Journal,
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S Riewald, S.R. (2019) Video Analysis in Sport. Olympic Coach. Vol. 21, No. 2: 14-17.