The Formative Impact of Video Games on Children’s Personality is an article written by Razvan-Alexandru Calin and Alexandru Cernat from the University of Craiova, Romania. The research study states that video games have strengths and weaknesses on youth development. Their study is based on the Critical Incident Technique by Flanagan and Scaling Behavioral Anchors by P.C. Smith and L.M. Kendall. According to the article, Calin and Cernat conducted a quantitative study, which emphasizes on measurements that are objective. In this study, the analysis is dependent on data collected through surveys, questionnaires and the use of computational techniques through manipulation of pre-existing information. Moreover, the study is correlational design because it investigates variables relationships using the analyses of statistics.
The research involved 120 students as the subjects of the study. The students were aged between ten and eleven years, and they had been playing video games from the age of seven and eight years. Besides, the researchers selected their participants based on their ages, years of playing and frequency of playing the video games on weekly basis. Moreover, the parents were involved in the selection and data collection process. The study was addressing the pre-adolescents population. In addition, the sample constitutes a representative sample of the population because students from different backgrounds were selected, with the main qualifications being their age, years of playing, and frequency.
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The main variables investigated in the research study includes concentration levels, patience, health, superficiality, behavior, social circle, involvement in outdoor sports and the tendency to avoid gaming topics. If age was a variable, it could be investigated using cross-sectional method of study because the study targets students of a specific age and when they grow up, other participants must be sought. Importantly, the study used data collected through surveys. The major research question of the study is ‘what are the advantages and disadvantages of video games on children’s personality?’ Ultimately, the document concludes that it is harmful to develop a causal relationship to video games, because they might cause aggressive and destructive behaviors. Children should engage in the gaming activities while under supervision to avoid adverse effects of the video games.
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