The World Peace Game is an elementary students game designed by John Hunter in which the learners are expected to promote world peace. The game is geopolitical, complex, collaborative, immersive, and interactive for the students. The main goal of the World Peace Game is for the learners to solve the over 50 global problems and the assets of each of the nations have to be increased (Hunter, 2011). The global issues to be solved in the game include massive oil spills, religious conflict, climate change, ethnicity conflict, rogue satellites, tsunamis, and chemical warfare. Everyone in the game has to win, and this makes the game more complex. The game is a four-level Plexiglass tower containing plastic factories, soldiers, cities, and tanks. The ground and sea level contains the pieces of peace and war, poverty and wealth, leaders and citizens, and seas and deserts. The air level is at the top. Four nations are placed at the second level, one of them is wealthy, the second one is oily-rich, the third one is poor, and the last one is supposed to look out for the planet (Hunter, 2011). Each of the children takes up a role like the Secretary-General of the United Nations, President of The World Bank, Prime Minister, arms leader, cabinet member, weather god/goddess, or saboteur (Hunter, 2011). Each of the roles has its own 20-30 pages of details explaining the 50 issues that need to be addressed. The World Game helps the learners to learn the importance of being compassionate towards others. In the game, each of the players has to win, and all the players are happy. This teaches the learners that it is essential to living well with others because the world is a better place for peaceful and happy people. Through the game, the students can attain skills in creativity and deep learning and collaborate with others for better outcomes.
References
Hunter, J. (2011). John Hunter on the world peace game. TED.
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